Sergey Sholom is CEO of game developer Datcroft and VP of business development at GameCredits Inc, the organisation behind the gamecredits cryptocurrency. Here, we unpack a little more of his vision for crypto adoption, starting with GAME.
2016 has been a year in which solid foundations have been laid for crypto adoption, following a fairly brutal two-year bear market. Next year promises much for the spread of blockchain-based currencies and other use-cases, with the GameCredits initiative being one of the most exciting.
The gaming industry has so much to gain from frictionless, borderless payments that there is no doubt the sector will be revolutionised over the coming years. ‘We all hear that this world will change rapidly, even faster than we expect, and there will be many changes based on blockchain. I am not different from that in my feelings,’ explains Sholom. ‘The gaming sector is one of the most rapidly developing and is always in a process of searching for better solutions with regards to payments, marketing, support, and so on. Either crypto or something else will come and be able to improve the efficiency of gaming companies. At that point, the whole industry will start using it. That’s our goal with gamecredits now.’
A standard cryptocurrency wallet is not suited to large payment volumes, and Datcroft and the GameCredits team have invested significant time, money and expertise in creating a solution that will allow tens of thousands of payments to be made in a short timeframe. This involved purchasing some proprietary software – which incidentally gives them a headstart over any competition, since it is not the kind of thing that can be developed overnight. ‘It’s as simple to deploy as possible, with better usability than any other crypto-related product on the market. We’re from the gaming industry and we know how to polish the funnel and improve conversions. That’s what we’ve done for years, and that’s what we will do here with GameCredits.’
Although gamecredits’ first application will be within the gaming industry – starting with the MMO Fragoria – the nature of cryptocurrency is that its use cannot be restricted to that setting. Because crypto exists on an open network, there is no way of limiting it to the gaming world. This opens the possibility of GAME being used as a form of private money, decentralised but backed by revenues from the gaming industry. For Sergey, this is no bad thing. ‘We’re just starting with the gaming industry. Once we have a polished product that is going mainstream we will start to deliver our solution in another direction – though I’d like to keep that secret right now.’
GameCredits’ immediate timeline aims to leverage the traditional Christmas surge in gaming activity. On 1 December there will be a video presentation about the integration of gamecredits into Fragoria. Gamecredits will officially be launched in Fragoria on 7 December, and on 21 December it will be released in Datcroft’s title Get the Gun. In January 2017 the gamecredits payment solution will be delivered as an option for the mainstream gaming industry.
For more information, see gamecredits.com.