Anyone who has watched Monty Python’s Life of Brian will know that the Romans were not universally welcomed by the nations they conquered – but there are distinct advantages to using a common language. That’s what GAME does for the gaming industry, just on a voluntary basis and without the complex grammar structures.
Apologies for the brief history lesson, but it will become relevant.
It’s around 30 AD in ancient Palestine (or CE, if you prefer). Brian has arisen as a reluctant messianic leader, one of several who come to prominence around the same time, including a certain chap from Nazareth who would turn out to be quite popular.
The Romans are hated as brutal overlords who oppress the population, force them to pay heavy taxes and suppress their cultural individuality. It’s the same all over the Roman empire, which essentially means all over the known world.
But the Romans bring benefits too. As Brian’s contemporaries acknowledge, there’s ‘the sanitation, the medicine, education, wine, public order, irrigation, roads, the fresh-water system, and public health.’ There was also the considerable benefits of a common language which, in the Roman Empire, meant Greek. For what it’s worth, that historical quirk is due to the fact that the Romans grabbed the empire from the Greeks, who spoke, not unreasonably, Greek. Latin was the language of power, used by the Romans for their documents and inscriptions and the bureaucracy needed to make a vast empire work. On the local level, smaller populations continued to use their own languages. Being fluent in two or three languages was quite normal.
From Greek to gaming
The significance and relevance of this is that individual populations and economies retained their unique languages but were linked by a common language, which had major benefits in terms of trade and administration. If you consider that any given game has its own native economy (Fragoria, for example, has three currencies – gold, emeralds and signs), but that these are walled gardens and you cannot trade between them, then the importance of a shared language or currency – both of which are handy for commerce – becomes clear. You reduce or almost eliminate frictions at a stroke. Your Fragoria emeralds can be cashed out for GAME, which can be deployed from your gamecredits wallet into Get The Gun, all in a few minutes and without exiting the blockchain. The fiat banking system, with its inefficiencies, speaks a different language and poses a deal-breaking level of friction. The great thing is that GAME is a complement to each in-game currency, so each community and economy continues to function independently – just with a bridge to other economies now in place, in the same way that the 1st century Palestinians spoke Aramaic to each other and Greek to the traders that came from all over the empire.
To use another analogy, GAME is like the universal USB charger, which allows you to use just one plug for a multitude of different devices. Or Starbucks, which offers a known standard of coffee and customer experience no matter where you are in the world, regardless of local culture. But unlike Greek, its use is not imposed from above. It’s offered as a solution that offers mutual benefits to businesses and companies alike, without a downside to either.